Free delivery from 169€!

A question? See the FAQ

Orders placed before 10am are shipped the same day. See shipping

ONE PIECE TCG Banlist: Why is Bandai banning certain cards?

Banlist ONE PIECE TCG : pourquoi Bandai bannit certaines cartes ?

Perrine L |

In the ONE PIECE CARD GAME , the restriction list evolves regularly to maintain a diverse meta and a balanced tournament experience. Bandai updates this list to protect deck diversity, prevent any single game plan from dominating for too long, and ensure healthier and more engaging matches.

To decide on a ban or restriction, Bandai continuously analyzes win rates, usage rates, competitive results, impact on future card design, and a deck's ability to block the existence of other Leaders in the format.

The banned pairs

A targeted restriction rather than a total ban

Since the update announced on August 20, 2025 (effective August 30, 2025), Bandai has introduced a more precise tool than outright banning: banning pairs. The principle is simple: some cards remain legal individually, but become illegal if played together in the same deck.

OP11-040 Monkey D. Luffy + OP11-067 Charlotte Katakuri / OP08-069 Charlotte Linlin

Bandai explains that the Leader OP11-040 Monkey D. Luffy accelerates DON!! very quickly in the early game, which would normally leave him vulnerable in the early and mid-game. However, when combined with OP11-067 Charlotte Katakuri or OP08-069 Charlotte Linlin, this vulnerability can be eliminated, as the defense and stability of the game plan become too strong.

The observed result is a very high win rate and usage rate, with a direct impact on the diversity of matchups. This is why Bandai chose a banned pair: they avoid removing a popular card while breaking up a combination deemed too dominant.

OP11-040 Monkey D. LuffyOP11-067 Charlotte KatakuriOP08-069 Charlotte Linlin

The banned cards

Banned from all decks

Unlike banned pairs, a banned card is prohibited in all decks, regardless of the Leader and archetype. Here are the main cards affected, along with the reasons provided by Bandai.

OP03-040 Nami (Leader)

Bandai states that with the arrival of new expansions, the Nami deck has become stronger than anticipated, and its strategy is deviating from the intended gameplay experience. The key issue is that this deck blocks the future design of blue cards related to card draw and significantly reduces the diversity of playable Leaders.

Bandai also mentions the intention to offer an alternative via a Nami promo P-117, with different text.

OP03-040 Nami (Leader)

OP06-086 Gecko Moria

This card saw very high usage in black decks, with an ability considered too open. Bandai points to the lack of strong restrictions on the Leader and on cards that can be re-entered into play, creating a massive, almost automatic advantage capable of deciding a game. Bandai also explains that it would become difficult to design a comparable 8-cost card in the future without threatening the format's balance.

OP06-086 Gecko Moria

OP07-045 Jinbe

The identified problem is primarily in the early game. With certain Leaders like Doflamingo or Teach, Jinbe allows for the deployment of multiple characters too early, creating one-sided matches. Bandai adds a significant constraint: later playing a cost 4 card that features characters with similar power levels risks immediately recreating the same issue.

OP07-045 Jinbe

OP02-117 Ice Age

Bandai is highlighting a structural risk here. Ice Age drastically reduces the cost for a very low price and combines too easily with anything that relies on costs. The consequence is clear: the card restricts the creation of future cost-based cards, as the game would always have to be balanced around its presence.

OP02-117 Ice Age

EB01-059 Kingdom Come

The rationale is that the synergy is deemed too strong. Combined with the Leader OP05-098 Enel, Kingdom Come reinforces a defensive and control-oriented game plan that is more powerful than anticipated. Bandai also fears that this combination will limit the future design of large characters and control tools, if it remains legal.

EB01-059 Kingdom Come

ST10-001 Trafalgar Law (Leader)

Bandai criticizes this Leader for its dual ability, which compresses the game. On one hand, it can remove characters by placing them at the bottom of the deck, bypassing the graveyard and certain KO-related effects. On the other hand, it allows players to play characters from their hand, creating a resource imbalance with few effective answers.

The deck has shown higher win rates and usage rates, with a negative impact on the enjoyment of the game, as the alternation of attack and defense becomes less interactive and the format refocuses around a few options.

ST10-001 Trafalgar Law (Leader)

OP03-098 Enies Lobby (Stage)

Bandai highlights a snowball effect: if Enies Lobby is placed early, it can significantly reduce the cost of opposing characters, sometimes until the end of the game. However, because it's a Stage, interaction and management options are more limited, which can hinder strategic decision-making and the pace of the game.

OP03-098 Enies Lobby (Stage)

ST06-015 Great Eruption

This cost-reduction card is considered unique because it allows you to reduce costs without any real drawbacks and without putting pressure on your hand. It therefore becomes strong at all stages of the game. Bandai also points out that black decks had very high usage levels and win rates, with Great Eruption frequently appearing in successful lists.

ST06-015 Great Eruption

OP06-116 Reject

The key point is the "inflict 1 damage" effect, which greatly facilitates the finishing blow against yellow decks, often rich in Trigger cards. This makes these decks harder to deal with and increases their performance. Bandai also mentions a risk of frustration, as the card can disrupt classic attack and defense sequences, excessively accelerating the endgame.

OP06-116 Reject

2026 Update: Rotation and the new "Extra" format

With the arrival of the first official rotation on April 1, 2026 , Bandai introduced a major distinction in its ban list management. While the restrictions mentioned above remain the norm for the Standard format (classic tournaments), a new game mode called "Extra Regulation" (or Unlimited ) has been introduced.

To revitalize this format where all cards from the game's history are allowed, Bandai has decided to unban four iconic cards from the first block (OP01-OP04) exclusively for this mode:

  • Moby Dick (OP02-024) : The powerhouse of Whitebeard decks returns, breathing new life into the aggressive strategies of Newgate's crew. It could also find a place in an OP13 Ace deck , which would be one of the few archetypes to truly benefit from it.

  • Great Eruption (ST06-015) : The card draw and cost reduction favorite of Black decks is playable again, strengthening control archetypes. It's also possible that Sakazuki could return to Extra as a result , depending on how decklists and matchups evolve.

  • Ice Age (OP02-117) : This massive cost reduction option is removed from the ban list to allow for devastating combos against powerful cards. Thanks to Ice Age, certain Navy decks could resurface in Extra Deck , notably Koby OP11 or Lucci OP07 , which particularly benefit from this type of cost reduction to activate their deck lines.

  • Enies Lobby (OP03-098) : The iconic CP9 Stage makes its return, making it easier to control the opponent's board over time. It's worth noting that the OP07 deck might be the main (or even the only) one to truly benefit from Enies Lobby's return in this update , as the card is tied to very specific game patterns.

Note: This "unbanning" only applies to the Extra format. Furthermore, certain cards deemed too problematic for the integrity of the game, such as Leader Nami (OP03-040) or Gecko Moria (OP06-086) , remain banned in all formats, including Extra, in order to preserve a healthy gaming experience.